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Battlefield bad company 2 ending
Battlefield bad company 2 ending













battlefield bad company 2 ending battlefield bad company 2 ending

The familiar “rush” and “conquest” modes make a return in “Bad Company 2,” with as many as 24 players vying to capture a series of enemy satellite uplinks and outposts. A tank-like vehicle placed at the center of the map ups the ante: the squad in control of the tank gains a significant advantage in terms of sheer firepower but also becomes a bright red target for the other teams. The importance of teamwork is underscored by the game’s thoroughly enjoyable “team deathmatch” mode, in which four squads vie to be the first to reach 50 kills first. None of those soldier types alone is truly devastating, but DICE gives players the option of forming four-man squads, which can be unstoppable given the right mix of classes. The assault class leads the charge and resupplies allies with munitions engineers tangle with enemy tanks and choppers while keeping friendly equipment in good repair the recon class watches from afar, calling out enemies and dropping critical mortar strikes and medics keep their buddies in the fight. As in the last outing, players have four distinct soldier types from which to choose. The emphasis “Bad Company 2” places on teamwork also gives it an edge over rivals. Throw in a hearty mix of weapons and game modes, and the result is a spectacular multiplayer experience. When there’s no place safe to hide, the firefights stay fresh and frantic. That’s due in large part to an innovative feature - “Destruction 2.0” - that allows players to obliterate practically anything that stands in their way, from concrete barriers to entire buildings. And in this respect, “Bad Company 2” pulls well ahead of its intended target. A robust multiplayer experience is the heart that beats inside the chest of this beloved franchise. The single-player campaign, however, has never been a strong selling point for the Battlefield series. They’re likeable, but there’s no compelling reason to care about them. The goofy, over-the-top humor that made “Bad Company” enjoyable feels forced in the sequel, and the one-dimensional characters ricochet wildly from serious to silly as they crisscross South and Central America. Where Infinity Ward’s tale unfolds in the vein of a Hollywood blockbuster, DICE’s comes off a bit like a Sunday morning cartoon. Sounds a lot like “Modern Warfare 2,” doesn’t it? “Bad Company 2” picks up the tale of four misfit soldiers, who this time around are tasked with the ho-hum mission of keeping a mythical weapon from falling into the hands of Russian federalists hell-bent on annihilating America. ‘Battlefield: Bad Company 2’ delivers, but not on all fronts – The Mercury News















Battlefield bad company 2 ending